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We Live Here

We Live Here

Description

Rockey lives in a tent in a park. We meet her on the day police and sanitation workers come to clear the park of the homeless people seeking shelter there. Rockey flees, unable to salvage her personal belongings. Through interactivity, explore Rockey’s personal objects, objects that hold Rockey’s memories and illustrate her past.

What Works Well

This app takes the viewer inside homelessness by placing them in the shoes of an individual living in a camp in the US that’s facing removal.

Discipline

  • Health Professions
  • Social Sciences

Keywords

educational media, homelessness, human rights, inequality, informal learning, insecurity

Developer

Alfrobel, Inc

Level of Interactivity

Guidance Level 3
What does this mean?
The Level of Interactivity indicates how many interactive features an experience has.

For instance, a Level 1 would be a more passive experience where you will be able to look around freely, but you will not be triggering or interacting with things in the environment.  A Level 2 will provide some level of interactivity but only very basically, such as being able to move between different scenes in the experience. A Level 3 will start to incorporate some more complex interactions using a remote or controller to trigger things within the scenes. A Level 4 would be a fully interactive experience but something you are still guided through. Finally, a Level 5 would be a fully interactive experience that gives you complete control of how to use it.

Platform

Oculus Quest