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Notes on Blindness

Description

In 1983, after decades of steady deterioration, John Hull became totally blind. To help him make sense of the upheaval in his life, he began documenting his experiences on audio cassettes. These original diary recordings create the basis of this interactive non-fictional narrative which is a cognitive and emotional experience of blindness. Storytelling, art direction and graphical universe form a unique and singular immersion, completed by movement tracking, spacialized sound and controller interactions.

What Works Well

This app allows the participant to experience a world with limited sight, relying upon atmospheric sound and audio recordings to imagine the world through different senses.

Discipline

  • Education
  • Health Professions
  • Humanities & Language

Keywords

blindness, disability, documentary, educational media, empathy, storytelling

Source

Novelab + Atlas V

Level of Interactivity

Guidance Level 2
What does this mean?

The Level of Interactivity indicates how many interactive features an experience has.

 

For instance, a Level 1 would be a more passive experience where you will be able to look around freely, but you will not be triggering or interacting with things in the environment.  A Level 2 will provide some level of interactivity but only very basically, such as being able to move between different scenes in the experience. A Level 3 will start to incorporate some more complex interactions using a remote or controller to trigger things within the scenes. A Level 4 would be a fully interactive experience but something you are still guided through. Finally, a Level 5 would be a fully interactive experience that gives you complete control of how to use it.

Platform

Oculus Quest