Liminal
Description
Alter your state of mind and choose how you feel and perform. Explore a range of experiences which apply research by neuroscientists and psychologists to induce and augment emotional and cognitive states. There are currently four categories of experience: Calm, Energy, Pain Relief and Awe with new content and more categories to be released over time.
What Works Well
This app makes use of gaming principles to immerse the user in a variety of mind altering experience, aiming to address issues of pain management, mindfulness and more.
Discipline
- Health Professions
- Recreational Services
Keywords
flow, gamification, guided, informal learning, meditation, mindfulness, pain management, relaxation
Developer
Liminal VR
Level of Interactivity
What does this mean?
For instance, a Level 1 would be a more passive experience where you will be able to look around freely, but you will not be triggering or interacting with things in the environment. A Level 2 will provide some level of interactivity but only very basically, such as being able to move between different scenes in the experience. A Level 3 will start to incorporate some more complex interactions using a remote or controller to trigger things within the scenes. A Level 4 would be a fully interactive experience but something you are still guided through. Finally, a Level 5 would be a fully interactive experience that gives you complete control of how to use it.
Platform
Oculus Quest
Oculus Go
Available from the Oculus App Lab as well as via SideQuest.
Class Scale Use (≈24)