866-266-7496 imex@psu.edu
VR Design

Get Inspired: Virtual Reality

Preserving Tuvalu

Preserving Tuvalu

Following up on his waist-deep in the rising sea address to COP26, Tuvalu’s foreign minister, Simon Kofe announced his nation’s plans to create a digital copy of the country for preservation through the Metaverse.

Embodied Labs Alzheimer Training

Embodied Labs Alzheimer Training

Starting from a very low-tech mockup made from tape and safety glasses, Embodied Labs has created their Alzheimers training resource to teach caregivers of both professional and family varieties about the day to day experience of living with the disorder.

Isetan Virtual Flagship

Isetan Virtual Flagship

Top shelf Japanese department store Isetan has moved its flagship store in Shinjuku entirely into virtual reality with a new smartphone app. As a response to COVID-19, the century-old retailer followed prevailing online shopping trends but leveraged a custom VR app to recreate the high-touch buying experience that its customers have come to expect.

PwC VR for Learning

PwC VR for Learning

PwC (PricewaterhouseCoopers) aimed to prove the efficacy of virtual reality-based learning by comparing a traditional classroom training on inclusive leadership (and its existing eLearning counterpart) with a bespoke VR experience based around the same lessons.

Dinaledi Chamber

Dinaledi Chamber

China Plus profiles the collaboration between the University of Witwatersrand and Perot Museum of Nature and Science that led to their Dinaledi Chamber VR app. The free download allows users to embark on a journey to spend time with some of humanity’s most recently discovered ancestors, Homo naledi.

Catalyst

Catalyst

Australian Broadcasting Company (ABC)’s Science program, Catalyst visits a fitness center where VR headsets and joysticks are every bit as impactful as the free weights and treadmills.

University of Kent

University of Kent

Reuters reports on groundbreaking research conducted in the UK between the University of Kent and St Andrew’s Healthcare in which eight patients living with dementia were presented with a series of virtual reality experiences meant to recall fond memories from their own lives.